Tag Archives: atari

Artist Inspirations: Star Trek: Strategic Operations Simulator Arcade Game (2025)

“I still am pinching myself that it actually exists. Keepsake Artist Orville Wilson and Hallmark sound engineer Chris Johnson did masterful work bringing this to life considering the lengths we went for source material. The sculpt is based on dozens of photos I took of a sit-down cabinet on display in the Pinball Hall of Fame in Las Vegas, Nevada. The cabinet graphics were recreated by Orville from art on a brochure for the game I picked up on eBay. The gameplay heard in the ornament and seen on the display was captured while I played an online emulator of the game.” -Kevin Dilmore
Screen graphic of the Kobayashi Maru from Star Trek II: The Wrath of Khan.

The Star Trek: Strategic Operations Simulator arcade game by Sega was the first official Star Trek arcade video game. Released in January 1983, it was inspired in part by the Kobayashi Maru simulation seen in Star Trek II: The Wrath of Khan. Its vector graphics display was meant to mirror those seen in the beginning of the film. Leonard Nimoy and James Doohan provided the voices of their Star Trek: The Original Series characters.

SEGA’s revolutionary “cockpit” arcade cabinet.

The arcade game was released in two versions. The standard “upright” game cabinet model was fashioned after similar games of the day, with standard screen and control layouts. In addition, a special “Captain’s Chair” sit-down model was fashioned to simulate that on the bridge of the refit USS Enterprise as seen in the first three Star Trek films. Its controls were built into the chair in which the player sat, with the game screen situated in a separate console in front of the player. In both cases, the game included a rudimentary voice simulator which used Scotty’s voice to give you command, and Spock’s to welcome you aboard and announce entry into each sector. (Neither was the actual actor’s voice, but a computerized impersonation.)

Arcade screen graphics.

The player steers the ship by a rotary knob (situated either on the upright console’s front or the sit-down chair’s left-hand arm), while control for impulse, warp drive, phasers, and photon torpedoes are a set of four game buttons (next to the dial on the upright or on the right-hand arm of the sit-down’s chair). The game screen is divided into three sections. The upper left shows the player’s score as well as the ship’s amount of shield energy (green line), photon torpedoes (red boxes) and warp energy (blue line). The upper right gives an overall view of the sector, including enemy ships and starbases (with which the ship can dock to re-energize shields, restock torpedoes, re-fuel the warp drive, and repair any damage suffered from attacks). The lower part of the screen shows a direct forward view (similar to the viewscreen on the Enterprise bridge).

Memory Alpha